Programming Pedagogy in Secondary Schools: Inspiring Computing Teaching

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Examine a range of pedagogical approaches suitable for teaching computing in Key Stage 3

In the first two weeks of this course, you’ll be introduced to a range of pedagogical approaches suitable for Key Stage 3. You’ll look at a range of pedagogies aimed at developing your students’ computational thinking skills, from unplugged approaches to PRIMM, and more. You’ll also investigate worked examples and targeted tasks such as Parson’s Problems.

In the final week of this course, you’ll see several of these pedagogies in action as you work on a rock-paper-scissors game, and think about how the teaching could be adapted for use with your students.

Duration: 3 weeks
Weekly study: 2 hours

Steven Scott

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Object-oriented Programming in Python: Create Your Own Adventure Game

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Getting Started with Your Raspberry Pi