Creating an Inclusive Classroom: Approaches to Supporting Learners with SEND in Computing

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Dive into the fascinating world of videogames in education and discover the positive impact games can have on children’s learning.

As educators, we should aim to provide every young person with the skills and knowledge to become active participants in a digital world.

On this course, you will examine the common barriers faced by students with special educational needs and disabilities (SEND) in the computing classroom, and how to address these barriers.

You will explore a number of general approaches and specific computing activities that will help to include and engage learners.

This course will support teachers who want to create a more inclusive computing classroom for all of their students.

Duration: 2 weeks 
Weekly study: 2 hours

Steven Scott

We are twofifths design agency. We design logos, create unforgettable brands, design & build beautiful websites, and bring stories to life through animated motion graphics films.

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A Beginner's Guide to Java Programming

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Teaching Digital Literacy: Videogames in Education