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Computer Science in K-12: An A-To-Z Handbook on Teaching Programming
Coding teaches our students the essence of logical thinking and problem solving while also preparing them for a world in which computing is becoming increasingly pervasive.
While there's excitement and enthusiasm about programming becoming an intrinsic part of K-12 curricula the world over, there's also growing anxiety about preparing teachers to teach effectively at all grade levels. This book is an essential, enduring, practical guide for every K-12 teacher anywhere who is either teaching or planning to teach computer science and programming at any grade level.
Teaching Computing in Secondary Schools: A Practical Handbook
This book provides a step-by-step guide to teaching computing at secondary level. It offers an entire framework for planning and delivering the curriculum and shows you how to create a supportive environment for students in which all can enjoy computing. The focus throughout is on giving students the opportunity to think, program, build and create with confidence and imagination, transforming them from users to creators of technology. In each chapter, detailed research and teaching theory is combined with resources to aid the practitioner, including case studies, planning templates and schemes of work that can be easily adapted.
The Little Book of Algorithms 2.0
This workbook is designed to help those learning and teaching Computer Science at secondary school level. The aim of the book is to help students build fluency in their Python programming.
100 Ideas for Secondary Teachers: Outstanding Computing Lesson
An essential collection of 100 practical, tried and tested ideas for teaching computing in secondary schools. This is the perfect resource for computing teachers at all levels, whether specialist or non-specialist, newly qualified or experienced. From rubber duck debugging to teaching algorithm design through magic tricks and even setting up an escape room to raise awareness about cyber security, this is the ultimate toolkit for any teacher looking to diversify their lesson plans or revamp their teaching of computing.
Counting on Katherine: How Katherine Johnson Put Astronauts on the Moon
As a child, Katherine loved to count. She counted the steps on the road, the number of dishes and spoons she washed in the kitchen sink, everything! Boundless, curious, and excited by calculations, young Katherine longed to know as much as she could about maths, about the universe . . .Helaine Becker interviewed Katherine and her family for this authorized biography.
Computational Fairy Tales
Have you ever thought that computer science should include more dragons and wizards? Computational Fairy Tales introduces principles of computational thinking, illustrating high-level computer science concepts, the motivation behind them, and their application in a non-computer—fairy tale—domain. The goal of this book is not to provide comprehensive coverage of each topic, but rather to provide a high level overview of the breadth and excitement of computer science.
Lauren Ipsum - A story about computer science and other improbable things
Meet Lauren, an adventurer lost in Userland who needs to find her way home by solving a series of puzzles. As she visits places like the Push & Pop Café and makes friends with people like Hugh Rustic and the Wandering Salesman, Lauren learns about computer science without even realizing it—and so do you!
President of the Whole Fifth Grade
Start counting your votes . . . and your friends. When Brianna Justice's hero, the famous celebrity chef Miss Delicious, speaks at her school and traces her own success back to being president of her fifth grade class, Brianna determines she must do the same. She just knows that becoming president of her class is the first step toward her own cupcake-baking empire!
President of the Whole Sixth Grade: Girl Code
When budding middle school journalist Brianna Justice learns that Yavonka Steele, rising star of the nightly news broadcast, is looking to mentor a student as part of a program at her school, she's thrilled! That is until she's paired instead with a "boring" reporter from the community news desk. But when she's asked to interview students from a girls' coding program at Price Academy, an inner-city middle school, this suburban girl has no idea what to expect. Will Brianna learn to ignore stereotype sand embrace the world around her?
Hello Ruby-Adventures in Coding
Hello Ruby is the world's most whimsical way to learn about computers, programming and technology. Includes activities for all future coders.
Ready Player One
A world at stake. A quest for the ultimate prize. Are you ready?
It's the year 2044, and the real world has become an ugly place. We're out of oil. We've wrecked the climate. Famine, poverty, and disease are widespread.
Like most of humanity, Wade Watts escapes this depressing reality by spending his waking hours jacked into the OASIS, a sprawling virtual utopia where you can be anything you want to be, where you can live and play and fall in love on any of ten thousand planets. And like most of humanity, Wade is obsessed by the ultimate lottery ticket that lies concealed within this alternate reality: OASIS founder James Halliday, who dies with no heir, has promised that control of the OASIS and his massive fortune will go to the person who can solve the riddles he has left scattered throughout his creation.
How to Teach Computer Science: Parable, practice and pedagogy
This book is for new or aspiring computer science teachers wishing to improve their subject knowledge and gain confidence in the classroom. And it's for experienced computer science teachers who wish to hone their practice, in particular in the areas of explicit instruction, tackling misconceptions and exploring pedagogical content knowledge.
Hello Ruby-Journey Inside the Computer: 2
In Ruby's world anything is possible if you put your mind to it--even fixing her father's broken computer! Join Ruby and her new friend, Mouse, on an imaginative journey through the insides of a computer in search of the missing Cursor. From bits and logic gates to computer hardware, in Journey Inside the Computer, Ruby(and her readers!) will learn the basic elements of the machines that power our world.
Tales of an 8-bit kitten-Lost in the nether
Eeebs isn't a very disciplined kitten. His mom warned him not to play in the forest, but he didn't listen. That's how he found himself in the Nether, a bizarre world inhabited by scary creatures. In the company of a ghast, almost cheerful witch, Eeebs develops supernatural powers. Will this be enough to fight against Endernova's army, the Enderman, who want to rule over the Overworld?
Code this Game
Meg Ray's CODE THIS GAME! is a nonfiction visual guide, illustrated by Keith Zoo, that teaches young readers, 10-14, how to program and create their very own video game. Each chapter introduces key coding concepts as kids build an action strategy game in Python, an open-source programming language.
The Quest Kids Coding with Scratch
This is the second title in The QuestKids children’s series, designed to make learning fun for children.
Coding with Scratch–Create Awesome Platform Games shows kids how to create amazing platform games with Scratch.
Computer Coding for Kids
Calling all coders, this is a straightforward, visual guide to helping kids understand the basics of computer coding using Scratch and Python coding languages. Essential coding concepts like scripts, variables, and strings are explained using build-along projects and games.
Bletchley Park Brainteasers
Bletchley Park Brainteasers was the runaway Christmas bestseller in 2017 and delighted hundreds of thousands of devoted puzzlers with its fiendish puzzles, riddles and enigmas. It's never to late to join the code breakers of Bletchley Park in their enjoyment of a devilish challenge! Would you love to master morse code?
Get Coding! Learn HTML, CSS, and JavaScript and Build a Website, App, and Game
Learn how to write code and then build your own website, app and game using HTML, CSS and JavaScript in this essential guide to coding for kids from expert organization Young Rewired State.
100 Things to Know About Numbers, Computers & Coding
Did you know there's a single spot on your brain that recognizes numbers? Or that the first computer bugs were actual insects and that most of the internet is under water? This fascinating book is filled with 100 fascinating facts, bright, infographic illustrations, a glossary and index and links to specially selected websites to find out more.